![]() ![]() You are rolling around in the mud as much as anyone. "Stop focusing on this dumb console wars mud slinging contest and play the games on your system of choice." At least you do when it comes to the energy expelled by "these PS5 guys". ![]() Lol.your post above says you are full of shit, dude. "Literally couldn't care less about how xbox fans insulted your SSD or how Sony fans insulted your teraflops it's just a box that will play 80% of the same games as the other." And? ems these consoles are a hell of a lot closer than that "paper" suggests. Who cares which is more powerful on "paper"? PS5 will run AC:V at 4K 60fps just like XSX. I never said anything about XSX being underpowered. If games like AC: Valhalla will run natively at 4k 60fps what makes you think the xbox is underpowered to handle a last gen yakuza game?" "The SX is more powerful than the ps5 on paper and this game is last gen so you connect the dots. You are the guy that started yapping about "these guys" and PS5 so you can just stop pretending you didn't just engage in "fanboy console wars stuff". "I don't know if you're just really into this fanboy console wars stuff or just ignorant to the point I'm making." RazzerRedux 1038d ago (Edited 1038d ago ) There's never any room for customising graphics or choosing smooth framerates over graphical fidelity. The reason why I dislike console gaming so much is because every game experience is locked in place. It is weird to me that it would only run at 900p on the Series S, for sure. I get a few dips below 60fps once in a while playing Kiwami 2 on my GTX 1070 on high settings, and consoles try to target high graphical settings or a mix between high and medium, and PS4 and vanilla Xbox One (which you can now play Like A Dragon on) were already almost outdated when they first came out. Those games are not "poorly optimised" for PS4, they're very demanding games that are impossible to run at 60fps on those consoles without heavily downgrading the graphics. Kiwami 2, Yakuza 6, Judgement and now Yakuza 7 (Like a Dragon) run on the Dragon engine, which is a new custom engine designed for PS4 and next generation consoles and PC. It's an engine designed for PS3 in the first place, and later ported to PS4 where it runs at 60fps. Yakuza 0 and Kiwami (+ 3, 4 and 5) run on a very old engine that used to run at 30fps on PS3 and 60fps on PS4. The reason is that those games run on very different engines. I saw you posted a different comment further up asking why Yakuza 0 and Kiwami ran at 60fps 1080p on PS4, while judgement ran at 900p 30fps, and that you called Judgement for PS4 poorly optimised. You could literally adjust the games settings on PC however you want, does that mean PC games shouldn't allow you to set low or medium settings or choose any resolution below 1440p as that would be driving other games back from that "generational leap" ? Ridiculous. ![]() That's what I'm trying to tackle here.Īnd all this talk about lower end consoles driving back the games fidelity or "generational leap"is all nothing but utter BS. ![]() The result will be a terribly looking game that runs smooth, definitely not what people want now, correct? People expect the Series S to achieve 1080p or higher while also implementing ray-tracing and having medium to high settings of textures/shaders/etc. SpadeX 1038d ago (Edited 1038d ago are you saying all that as if I mentioned anywhere that resolution doesn't matter? I was saying it shouldn't be stated as a standard when talking about games in consoles, I could literally downgrade all textures/shaders/anti-aliasig of any game to the lowest settings on PC in order to achieve 1080p with 60fps. Especially with power-consuming technologies such as ray-tracing being the current trend in future games, this makes it even more difficult to aim for higher resolution with higher fps.īest example is right there in front of you, Series X isn't running the game at 4k/60 despite all the claims of how powerful the console is and it running 4k/60 in all games. You'll always be seeing lower resolutions in games no matter what generation we'll be in, simply because as game development becomes more complex over time, and new technologies are applied to games, you're bound to see hardware limitations come into consideration in a way or another. Resolution isn't a standard and will never be, it fully depends on the game and how much graphics hungry it is. "The S is a weaker system, but it should have no issue running a current title at 1080p."Īnd you know this how exactly? Do you somehow know how large the game is or how much details were put into the game? Have you worked on the game yourself? ![]()
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